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    commner help and guides

    Sarutobi
    Sarutobi
    Admin
    Admin


    Posts : 66
    Join date : 2009-01-15
    Age : 30
    Location : at home on my computer

    commner help and guides Empty commner help and guides

    Post  Sarutobi Sun Jan 25, 2009 11:14 am

    Alchemy: The ability to construct items from recipes that you have learned when in possession of the appropriate materials. Recipes can be received from quests, collected from blue alchemy jars, bought from NPCs/players or stolen from monsters. Different collected materials and monster dropped items are needed to build the various items, in addition to a requisite Alchemy level as indicated in the recipe's description. (Of the Commoner skills, Alchemy is the only one that requires you to level it, up to the maximum level indicated by your purchased level's description.)
    Note: Most, if not all, monster dropped items can be purchased from a Marshall NPC. Collected materials can not be bought from a Marshall and must be either harvested normally or bought from another player.
    Farming: The ability to collect different vegetation. Useful for building HP and MP recovery items.

    Fishing: The ability to collect different oceanic products. Useful for building HP and MP recovery items.

    Forestry: The ability to collect various types of wood. Useful for building and upgrading Batons, Bows, Boxing Gloves, Cloth Armor, Daggers/Knives and Staves.

    Herding: The ability to collect various animal products. Useful for building and upgrading Dancer's Armor, Musical Instruments, Robes, Syringes and Wands.
    Meditation: The ability to collect various meditation stones. Useful for building and upgrading elemental weapons.

    Mining: The ability to collect various metals. Useful for building and upgrading Axes, Heavy Armor, Light Armor, Polearms/Spears, Sabers, Shields and Swords.
    For a complete list of the different levels of materials that can be collected and the corresponding collection area(s), recipes and other Alchemy/Collection related topics, see the following link: All About Alchemy

    Builds:
    Of the different classes, the Commoner offers the most versatility in build. Depending upon the subskills selected, your needs may vary.

    Artful Dodger: 2 Agi/1 Dex. Useful in combination with Blademaster, Hunter, Martial Artist or Thief skills. Offers Good Physical Attack, evasion and cool downs. Fair accuracy and critical rate. Low HP, MP and Physical Defense.
    Brick Wall: 2 Dur/1 Dex. Useful in combination with Blademaster, Martial Artist or Mercenary skills. Offers Good Physical Attack and Physical Attack. Fair accuracy and critical rate. Low HP, MP and evasion.
    Darn Healthy: 2 Phy/1 Dex. Useful in combination with Blademaster, Martial Artist or Mercenary skills. Offers Good Physical Attack, HP and HP regen. Fair accuracy, critical rate and Physical Defense. Low MP and evasion.

    Junior Caster: 1 Wis/1 Agi/1 Dur. Useful in combination with Doctor, Musician, Shaman or Wizard skills. Offers Good Phyiscal Attack. Fair Magic Attack, MP, evasion, cool downs and Physical Defense. Low accuracy and HP.
    Power Caster:2 Wis/1 Agi. Useful in combination with Doctor, Musician, Shaman or Wizard skills. Offers Good Magic attack and MP. Fair evasion and cool downs. Low accuracy, HP and Physical Defense.
    Quick Caster: 2 Agi/1 Wis. Useful in combination with Doctor, Musician, Shaman or Wizard skills. Offers Good Physical Attack, evasion and cool downs. Fair Magic Attack and MP. Low accuracy, HP and Physical Defense.
    Sharp Shooter: 2 Dex/1 Agi. Useful in combination with Hunter or Thief skills. Offers Good Physical Attack, accuracy and critical rate. Fair evasion and cool downs. Low HP, MP and Physical Defense.
    Well Rounded: 1 Phy/1 Wis/1 Dex. Useful with any class. Offers Good Physical Attack. Fair Magic Attack, Physical Defense, MP, HP, cool downs and accuracy. Low evasion.

    Stats:1 Power = 2 Attack
    1 Wisdom = 1.7 MP + .52 MagAtt + .3 MagDef + 0.89 Attack
    1 Agility = 1.26 Evasion + .26 MagEvasion
    1 Dexterity = .89 Attack + 1.52 Acc. + .19 MagAtt + .26 MagAcc. + .11 Critical
    1 Physique = 1.15 Attack + .33 Defense + .07 MagDef + 6.89 HP
    1 Durability = 1.15 Attack + 1 Defense

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