Band of Seven Union

Would you like to react to this message? Create an account in a few clicks or log in to continue.

Welcome to the band of seven guild forums


    Fencer help and Guide

    Sarutobi
    Sarutobi
    Admin
    Admin


    Posts : 66
    Join date : 2009-01-15
    Age : 30
    Location : at home on my computer

    Fencer help and Guide Empty Fencer help and Guide

    Post  Sarutobi Sun Jan 25, 2009 12:06 pm

    Pros:

    Early skills use little mana (3)
    Most fencing skills do damage plus buff and debuff
    Area of effect (AoE) skills provide allies with + elemental attribute damage

    Cons:


    Doesn't have as much mana as desired for later skills
    Not good for skill spamming with higher level skills
    Not quite as good AoE as shamans/wizards

    Qualification

    Found in the Dojo in Eversun, on the opposite side of the BladeMaster qualification test. You will have to fight and defeat the Fencer in order to pass.


    Fencer Skill List

    Elemental Attacks

    All Skills Require a Saber'

    Boundless Faling Leaves: Attacks with wood-enchanted Saber. Prevents movement and attacks for 3 seconds. Weapon wood attribute + 50 and attack speed +3.
    Raging Torrent: Attacks with water-enchanted Saber, disabling abilities for 5 seconds. Weapon water attribute +50 and attack speed +3.
    Rolling Thunder: Attacks with a metal-enchanted Saber, preventing attacks for 5 seconds. Weapon metal attribute + 50 and attack speed +3.
    Burning Backdraft: Attacks with fire-enchanted Saber, stopping movement and magic for 3 seconds. Weapon fire attribute +50 and attack speed +3.
    Looming Mountain: Attacks with earth-enchanted Saber, lowering movement and accuracy for 5 seconds. Weapon earth attribute + 50 and attack speed +3.
    Howling Wind: Area attack with a wood-enchanted Saber. Stops enemies and +25 elemental wood to nearby team members' weapons for 21 seconds. (requires Boundless Falling Leaves level 5)
    Crashing Waves: Area attack with a water-enchanted Saber. Adds +25 elemental water attribute to nearby team members' weapons for 21 seconds. (requires Raging Torrent level 5)
    Cracking Thunder: Area attack with a metal-enchanted Saber. Adds +25 elemental metal attribute to nearby team members' weapons for 21 seconds.(requires Rolling Thunder level 5)
    Roaring Inferno: Area attack with a fire-enchanted Saber. Adds +25 elemental fire attribute to nearby team members' weapons for 21 seconds.(requires Burning Backdraft level 5)
    Crushing Landslide: Area attack with an earth-enchanted Saber. Adds +25 elemental earth attribute to nearby team members' weapons for 21 seconds.(requires Looming Mountain level 5)
    Targeted Attacks
    Stunning Strike: Disables an enemy's abilities for a short ammount of time (1/2 against other players)(requires weapon to be equiped)
    Razzle Dazzle: Reflects light into an enemy's eyes, reducing accuracy for a short period of time.(1/2 against other payers)(requires weapon to be equiped)
    Slap on the Wrist: Targets an enemy's arm, disabling their attacks for 5 seconds. Has a reduced chance of success against other players. (requires weapon to be equiped)
    Toughen Magic: improves caster's magical attack for a short period of time. (requires Saber)
    Magic Barrier: improves caster's magical defense for a short period of time. (requires Saber)
    Crippling Clout: Targets an enemy's legs, immobilizing them for a short period of time(1/3 against other players)(requires weapon to be equiped)(requires stunning strike level 2)
    Sinister Saber: Focuses the power of the Saber, causing physical damage, affecting the target's sight, and reducing accuracy for a short period of time. (requires weapon to be equiped) (requires Razzle Dazzle level 2)
    Pressure Point Strike: Strikes a target's pressure points, causing damage and disabling attacks for a short period of time. (requires weapon to be equiped) (requires Slap on the Wrist level 2)
    Offensive Aura: Uses force of nature to increase caster's physical attack and magical attack for a sohrt period of time(requires Saber)(requires Toughen Magic level 5)
    Defensive Aura: Uses the force of nature to increase the caster's physical defense and magical defense for a short period of time (requires Saber)(requires Magic Barrier level 5)
    Fencing Skills
    Equip Saber: The ability to equip Sabers
    Saber Mastery: Allows Sabers to be used reguardless of job at 5% of their full strength.

    Builds

    2 Wis/1 Dex: Good Magic Attack and MP Pool. Fair Physical Attack and Accuracy. Low evasion and cool downs.
    2 Wis/1 Agi: Good Magic Attack and MP Pool. Fair evasion and cool downs. Low accuracy.
    1 Wis/1 Dex/1 Agi: Fair Magic Attack, MP Pool, evasion, cool downs and accuracy. Soloist build.
    Pure Wis: Best Magic Attack and MP Pool. Low Physical Attack, accuracy, evasion and cool downs.
    Pure Dex: Best Physical Attack, accuracy and critical rate. Low Magic Attack, MP Pool, evasion and cool downs.

    Stats

    1 Power = 2.33 Attack
    1 Wisdom = 1.5 Attack + 1.66 MP + .5 MagAtt + .33 MagDef
    1 Agility = .2 Evasion + .25 MagEvasion
    1 Dexterity = 1 Attack + 1.47 Acc. + .2 MagAtt + .25 MagAcc + .13 Critical
    1 Physique = .33 Defense + .1 MagDef + 6* HP
    1 Durability = 1 Defense
    Note: *HP is +6 up to 20 Points, then to + 8 HP.
    Stats were taken from all about stats page.
    The critical amount is guessed.

      Current date/time is Fri May 10, 2024 7:30 pm