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    Merchant Help and Guide

    Sarutobi
    Sarutobi
    Admin
    Admin


    Posts : 66
    Join date : 2009-01-15
    Age : 30
    Location : at home on my computer

    Merchant Help and Guide Empty Merchant Help and Guide

    Post  Sarutobi Sun Jan 25, 2009 2:13 pm

    Qualification
    Requirements: 10,000 gold, one random level 23 weapon

    To obtain the merchant qualification, visit the Merchant Careers Advisor at X:163 Y:86 in Eversun City. He will require a fee of 10,000 gold to obtain an MBA and to return to him with a random level 23 weapon (Frosty Foil, Fiery Sword, Damp Dagger, Willow Leaf Bow, Smiley Syringe, Granite Gloves, Fine Feather Fan, Zither, Wispy Wand, Hair-Raising Halberd or Iron Staff). The Iron Hammer and Iron Abacus do not appear to be used in the qualification.


    Merchant Skill List
    Trade Secrets
    HP Medicine Boost: Uses vitamin pills to heal team members or pets with +50% effect. - 30 seconds cool down. Can be used to heal pets.
    MP Medicine Boost: Uses MP recovery potions to recover MP of team members or pets with +50% effect. - 60 seconds cool down and reducing as it increases level. Can be used to recover pets' MP.
    Cash Withdrawal: Withdraw money from your bank anytime, anywhere. Only withdraw money, not deposit and not items.
    Construct Coin Shield: Uses money to create a shield which adds both physical and magical defense (provides a little less physical defence than normal shields and have very, very low durability).
    Underwrite Life Insurance: Uses money to create a life insurance which reduces exp loss upon death. Expires after 4 hours.
    Make Metal Munchies:

    Level 1: Uses red powder and money to create metal snack which gives your pet's attacks 20 metal attribute.

    Level 2: Uses blue powder and money to create a metal drink which gives your pet's defence 40 metal attribute.

    Make Wood Munchies:

    Level 1: Uses red powder and money to create wood snack which gives your pet's attacks 20 wood attribute.
    Level 2: Uses blue powder and money to create a metal drink which gives your pet's defence 40 wood attribute.

    Make Earth Munchies:

    Level 1: Uses red powder and money to create earth snack which gives your pet's attacks 20 earth attribute.
    Level 2: Uses blue powder and money to create a metal drink which gives your pet's defence 40 earth attribute.

    Make Water Munchies:

    Level 1: Uses red powder and money to create water snack which gives your pet's attacks 20 water attribute
    Level 2: Uses blue powder and money to create a metal drink which gives your pet's defence 40 water attribute.

    Make Fire Munchies:

    Level 1: Uses red powder and money to create fire snack which gives your pet's attacks 20 fire attribute.
    Level 2: Uses blue powder and money to create a metal drink which gives your pet's defence 40 fire attribute.


    Money Talks
    Coin Toss: Uses 10 gold to attack the monster and receive an IOU in return.
    Extortion: Uses IOU's to extort payments. Each hit (Of up to 3) uses an IOU and gives between 5 and 15 gold.
    Mathemattack: Flips 11 coins and counts the heads as ones and tails as zeros to calculate the damage. Higher levels get more damage. Deals 99999 damage on all tails. Also, probably, on all heads.
    Golden Shower: Attacks enemies in the surrounding area, but wastes a lot of money.
    Doubloon discharge: Make a doubloon from coins and throw it at the enemy. More effective if it hits the enemy in the head, face, hand or foot.
    Blood Money: Uses 5 IOU's to demand the enemy's life as payment.
    Bankerruption: An attack that inflicts 100 points of damage for every 3 gold used, to a maximum of 2600 points (will increase with level).
    Strapped For Cash: Strap money to yourself to attract ill fortune. Improves team members' fighting chance by 1, but decreases your own by 4.

    Trading Skills
    Equip Abacus: The ability to equip abacus on other jobs.
    Abacus Mastery: Allows you to use abacus on other jobs with reduced penalty.
    Tax Break: Reduces tax on stall keeping. Requires no skillpoints.
    Stall Upgrade: Increases the number of slots in your stall. Requires no skill points.



    Builds
    Pure Dura: For those who want to use Mercenary subs and be a tank type.
    2 Dura/1 Pow: Another build for someone who wants to use Mercenary or Blademaster subs, but would rather use an Axe/Saber. You get both defense and attack power from Dura on Merchants.
    2 Dex/1 Agi: This build would work well with a sub such as Fencer or Thief, and would also work well as a party aoe build. Both Dex and Agi give you your attack power, but also give you accuracy and agility to dodge.
    2 Agi/1 Dex: This would be a good PvP build with subs such as Thief, but would also work well as a solo build.
    Pure Power: This build would be good for people who want to be one of those 1-hit KO types, and use a sub such as Blademaster. Only downside to this build is that you would have no supporting stats such as Agility or Dex.
    Pure Wis: For those who would like to mainly use the medicine crafting skills and sub Doctor or Musician. This build however gives you no physical attack power.
    2 Wis/1 Agi: Another build for those who would like to use Doctor or Muse subs but have that extra boost of physical attack power as well as the Agi to decrease cool downs and increase dodge rate.


    Stats
    1 Power = 2.2 Attack
    1 Wisdom = 1.87 MP + .47 MagAtt + .33 MagDef
    1 Agility = .73 Attack + 1.33 Evasion + .27 MagEvasion
    1 Dexterity = 1 Attack + 1.47 Acc. + .2 MagAtt + .27 MagAcc + .13 Critical
    1 Physique = .33 Defense + .13 MagDef + 6.27 HP
    1 Durability = 1.2 Attack + .83 Defense

      Current date/time is Fri May 10, 2024 9:37 pm