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    Martial Artist Help and Guide

    Sarutobi
    Sarutobi
    Admin
    Admin


    Posts : 66
    Join date : 2009-01-15
    Age : 30
    Location : at home on my computer

    Martial Artist Help and Guide Empty Martial Artist Help and Guide

    Post  Sarutobi Sun Jan 25, 2009 2:06 pm

    Pros:

    Highest HP of all classes
    Attack power close to Blademaster
    Defense falls in between Blademaster and Mercenary
    Speed and evasion close to Thief
    Quick recovery after battle

    Cons:

    Low magic resistance
    Few Area of Effect skills
    Constant Mana troubles
    Armor degrades quickly



    Qualification

    The Martial Artist Master is a Sprite who can be found in the eastern farming area in Swan Lake Basin (south). To get there, first exit Eversun City to the south. Once in South Eversun, head west-southwest and enter Swan Lake Basin. Using the map as your guide, walk down to the farming area in the southeast quadrant of the map, near the Guild Castle.
    The actual qualification quest is very simple; allow the Master to strike you once for a large amount of damage, and if you survive the blow, you will earn the qualification.
    The damage from the attack can go up to 320. It is recommended to go to the Naturally Gifted Man in the Eversun City Dojo and reset your attribute points, then dump all available points into Physique, having a high durability does not reduce the damage he deals on you. This should more than assure your survival.
    Once he has struck you, and assuming you survive the attack, he will offer to return you to the Dojo where you can change your class.


    Martial Artist Skill List

    Power Attacks
    Penetrating Blow : Single Target; An attack that can damage an enemy regardless of defense (requires boxing gloves).

    Armlock : Single Target; Grabs the enemy's arm forcefully, reducing attack with a chance of disarming the enemy..

    Flying Fist : Single Target; An attack that inflicts damage from a distance (requires boxing gloves).

    Seismic Shudder : AoE; Strikes the ground to inflict damage on surrounding enemies. User is vunlerable to attack for a short while after use (requires boxing gloves).

    Knockout : Single Target; Rush into the enemy at great speed occasionally knocking them out. (1/5 of the actual duration against other player)

    Far-Flung Fist : Single Target; A long-distance blow, made after building up force, that partially ignores the target's defense (requires boxing gloves).

    Smash and Grab : Single-Target; Simultaneously attacks an enemy and snatches their weapon. User is vulnerable for a short while after use.

    Fortifying Force : Self-Buff; Concentrates the user's inner powers, temporarily increasing defense.

    Tranquil Tortoise : Self-Target; Absorbs magic power from the atmosphere, recovering HP periodically when standing still.

    Jawbreaker : Single Target; A fierce punch aimed at an enemy's jaw that has a chance of knocking them out (requires boxing gloves).

    Staff Attacks

    Coiled Serpent Staff : Single Target; Special attack using a staff (requires staff).

    Swizzle Stick : Single Target; An attack that inflicts damage from a distance by rapidly spinning a staff (requires staff).

    Cloudshaker Staff : Single-Target; A special staff attack that has a relatively long reach (requires staff).

    Meditation : Self-Target; Concentrates force in the abdomen increasing HP recovery and MP recovery when sitting down.

    Elbow : Single Target; A blow to the elbow that lowers attack and chance of reflecting skills. User is vulnerable after use (requires any equipped weapon).

    Staff Dance : AoE; Moves staff in a captivating dance, causing damage to nearby enemies (requires staff).

    Dragon Guard : AoE; Swings staff with incredible speed, causing great damage. Enemies closer to the user receive extra damage (requires staff).

    Staff Whip : Single-Target; Throws staff at the enemy at great speed, causing damage and stopping magic.

    Channel Energy : Self-Target; Circulates force around the body, temporarily increasing maximum HP.

    Break Weapon : Single Target; Attacks a target's weapon and stops them boosting their attack. User is vulnerable to attack for a short while (requires any equipped weapon).

    Martial Arts

    Equip Boxing Gloves : The ability to equip boxing gloves.

    Equip Staff : The ability to equip a staff.

    Boxing Gloves Mastery : Allows boxing gloves to be used regardless of job at a penalty.

    Staff Mastery : Allows a staff to be used regardless of job at a penalty.

    Builds

    Stat Build - Cruel2Destiny
    2 Phy/1 Agi: Good Physical Attack and HP. Fair Physical Defense, evasion and cool downs. Low accuracy.

    2 Agi/1 Phy: Fair Physical Attack and HP. Good evasion and cool downs. Low accuracy.

    1 Phy/1 Agi/1 Dex: Fair physical attack, HP, evasion, cool downs and accuracy. Soloist build.

    2 Agi/1 Dex: Fair Physical Attack and accuracy. Good evasion and cool downs. Low HP.

    Pure Agi: Fair Physical Attack. Best evasion. Low accuracy and HP.

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